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Counter-Strike rules
Competition format
- Counter-Strike version 1.6
- 5 people teams. 5 vs 5
- There can be more than 5 people per team, the rest will be substitutes.
- It is not allowed to make substitutions during a round, except:
- There is a hardware problem or other major problem. In that case the match will be
paused and an Admin asked what to do.
- If a team protests without a reason, or present false proof or accusation
it will be disqualified from competition.
Competition rules
- Rounds: a total of 24 rounds will be played, 12 as T and 12 as CT.
- Round time: 3 minutes
- A coin toss will decide who starts as CT and who as T at the start.
The winner will choose team.
- If there is an agreement between both teams, the team selection will be done with a
knife-only round.
- Victory: first team to win 13 rounds.
- Draw: if there is a tie, 6 more rounds will be played (3 as T
and 3 as CT)
- If there is a draw again, 6 more rounds will be played with the same
conditions.
- Maps: De_Aztec, De_Cbble, De_Dust2, De_Inferno, De_Nuke, De_Train
- Only team captains can send public messages (say) during the match. All other players
must use say_team.
- If there is a disconnection during a match:
- If the server goes down (all players disconnect):
- Before 3rd round starts: match is restarted.
- After 3rd round starts: the result until that moment, not counting playing
round's result is recorded. Match continues with 800$.
- If one player disconnects fortuitously, affected team's captain will be
able to pause the match when the round finishes. Round will be counted as valid.
- If two players of a team disconnect fortuitously, affected team's captain will be
able to pause the match when the round finishes. Round will NOT be counted as valid.
- If the disconnection is not fortuitous, adversary will be the victor because of forfeit.
- All players must save the match demo.
- Those demos can be asked by admins and adversary teams's captain.
- Default skins will be used.
- "Boosting" is allowed (jumping on playermates, up to 2 players).
- It is allowed to throw grenades over structures.
- "sky box" bug in de_nuke is not allowed.
- Use of Flash bang bug will result in at least a warning or otherwise
the lose of the match (de_cbble, de_dust2, de_aztec)
- Use of any other bug or application will result in at least a warning or lose of the match,
decided by organizers.
- Protests:
- Only allowed when the match has finished.
- Only team's captain can talk to admins or organizators.
Server
- mp_autokick 0
- mp_autocrosshair 0
- mp_autoteambalance 0
- mp_buytime 0.25
- mp_consistency 1
- mp_c4timer 35
- mp_fadetoblack 1
- mp_flashlight 1
- mp_forcechasecam 2
- mp_forcecamera 2
- mp_footsteps 1
- mp_freezetime 6
- mp_friendlyfire 1
- mp_hostagepenalty 0
- mp_limitteams 10
- mp_logecho 1
- mp_logdetail 3
- mp_logfile 1
- mp_logmessages 1
- mp_maxrounds 0
- mp_playerid 1
- mp_roundtime 3
- mp_timelimit 0
- mp_tkpunish 0
- sv_aim 0
- sv_airaccelerate 10
- sv_airmove 1
- sv_allowdownload 0
- sv_allowupload 0
- sv_alltalk 0
- sv_cheats 0
- sv_clienttrace 1
- sv_clipmode 0
- sv_friction 4
- sv_gravity 800
- sv_maxrate 25000
- sv_maxspeed 320
- sv_maxunlag 0.5
- sv_maxupdaterate 101
- sv_minupdaterate 20
- sv_minrate 0
- sv_proxies 1
- sv_send_logos 1
- sv_send_resources 1
- sv_stepsize 18
- sv_stopspeed 75
- sv_unlag 1
- sv_voiceenable 1
- sv_unlagsamples 1
- sv_unlagpush 0
- sys_ticrate 10000
- allow_spectators 1
- decalfrequency 60
- edgefriction 2
- host_framerate 0
- log on pausable 1
Penalties
- Use of non-default skins or textures
- Cheats
- Map bugs (ex: map swimming, auto aim, etc.)
- Scripts (ex: silentrun, attack+use, centerview script, norecoil
script, etc.)
- An admin can ask for and check player's configurations. If someone denies
this checking he will loose the match.
- If there is any doubt, protest, ... demos will be asked to players.
If they don't give them they can be disqualified.
- Two warnings will disqualify a team.
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