Open Game Compo

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Open Game Compo

This competition aims to encourage attendees to design interactive entertainment. The idea is not to make the next Half-Life, Starcraft or World of Warcraft, but to create something smaller but, nevertheless, much more entertaining and creative.

We'll accept entries for any programmable platform. This includes Windows, Mac, Linux, Java, Consoles, Mobile Phones (Android, iPhone, Java ME...), Browsers (Javascript/WebGL/Flash/Unity3D/Silverlight...), 8-bit/16-bit computers, Calculators...

Maximum size: 128 MB uncompressed, using ZIP or TGZ.

The demo might use external libraries, as long as they are in the demo directory.

Any theme or game play are allowed.

No data must be written to the hard disk; if need be, files should be written to the system's temp directory and deleted when the entry finishes.

Pressing ESC, the left mouse button (in Amiga) or similar equivalent actions in any other platform must result in the entry exiting instantly. Otherwise the entry will be disqualified.

The entry must run without administrative or superuser privileges.

In the event that there is a huge amount of entries, we might show only the first ten minutes of each one, although they can be longer.

Together with the entry, submit an instructions manual in which the installation and game controllers (at least) are detailed.

Only one entry per group or author will be allowed.

Example of production: ftp://ftp.euskal.org/euskal21/Escena/Open%20Game%20Compo/Purple%20Studios.zip

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